Dmg 5e Governments

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by Mike on 26 May 2015

The 5th Edition Dungeon Master's Guide is packed with useful information for your 5e Dungeons and Dragons game. One of its most useful features is the huge amount of random tables. Random tables are a fantastic tool of the Lazy Dungeon Master. They break you out of ruts and give you interesting and deep options for your adventure without hardly any preparation before your game. They are also a fantastic aid to help us improvise right at the table.

Breaking Out of Stereotypes

One of the most useful features of random tables is their ability to help us break out of stereotypes and cliches. When we're thinking on our feet it can be hard for us to come up with something new instead of falling back to something familiar. Our NPCs could start to look and act the same or every castle seems to feel like the ones in your favorite TV show. Random tables can help us break out of these ruts. They point us in a completely unexpected direction when we might be tempted to head in a straight and well traveled line.

The Random Table Index

Unfortunately, the Dungeon Master's Guide doesn't include an index of all of the random charts in the book. This makes it hard for us to find the chart we need when we need it while our game is running fast and furious. Where the DMG falls, however, we can pick it up on our own.

Below you will find a list of all of the charts in the 5th Edition Dungeon Master's Guide. You can also download a PDF of the random table index printable on a single piece of paper you can cut to size and tape inside your copy of the DMG itself.

Here's the index itself.

TablePage Number
Forms of Government18
World-Shaking Events27
Leader Types27
Cataclysmic Disasters28
Invading Force29
Extinction or Depletion30
New Organizations31
Discoveries31
Astral Color Pools47
Psychic Wind Effects48
Ethereal Curtains49
Ether Cyclone49
Feywild Time Warp50
Shadowfell Despair52
Abyssal Corruption62
Dungeon Goals73
Wilderness Goals73
Other Goals74
Adventure Villains74
Adventure Allies74
Adventure Patrons74
Adventure Introductions74
Adventure Climax75
Event-Based Villain Actions75
Event-Based Goals76
Framing Events79
Moral Quandaries79
Twists80
Side Quests81
Sylvan Forest Encounters87
NPC Appearance89
NPC Abilities89
NPC Talents90
Mannerism90
NPC Interaction Traits90
NPC Ideals90
NPC Bonds91
NPC Flaws and Secrets91
Villain's Scheme94
Villains Methods95
Villain's Weakness96
Dungeon Location99
Exotic Location99
Dungeon Creator100
Cults and Religious Groups100
NPC Alignment100
NPC Class101
Dungeon Purpose101
Dungeon History101
Monuments108
Weird Locales109
Weather109
Race Relations112
Ruler's Status112
Notable Traits112
Known For Its112
Current Calamity112
Building Type113
Residence113
Religious Building113
Tavern113
Tavern Name Generator113
Warehouse113
Shop114
Random Urban Encounters114
Random Undersea Encounters116
Random Encounters At Sea118
Carousing128
Running A Business129
Selling A Magic Item130
Gemstones134
Art Objects134-135
Individual Treasure136
Treasure Hoard137-138
Mixing Potions140
Scroll Mishaps140
Magic Item Special Features142-143
Random Magic Items144-149
Bag of Beans153
Potion of Resistance Elements188
Wand of Wonder Effect212-213
Sentient Magic Items214-215
Artifact Properties219-220
Urban Chase Complications254
Wilderness Chase Complications254
Madness Effects259-260
Lingering Injuries272
System Shock273
Random Dungeon Starting Area290
Passage290
Passage Width290
Door Type291
Beyond a Door291
Chamber291
Chamber Exits291
Exit Location291
Exit Type291
Stairs291
Dungeon: Death Trap292
Dungeon: Lair293
Dungeon: Maze293
Dungeon: Mine293
Dungeon: Planar Gate293
Dungeon: Stronghold294
Dungeon: Temple or Shrine294
Dungeon: Tomb295
Dungeon: Treasure Vault295
General Dungeon Chambers295
Current Chamber State295
Dungeon Chamber Contents296
Monster Motivation296
Dungeon Hazards296
Obstacles297
Trap Trigger297
Trap Damage Severity297
Trap Effect297
Trick Objects298
Tricks298
Noises298
Air299
Odors299
General Features299
General Furnishings and Appointments299
Religious Articles and Furnishings300
Mage Furnishings300
Utensils and Personal Items300
Container Contents301
Books, Scrolls, and Tomes301

Not All Random Tables Are Created Equal

Not all tables end up being that useful when we're running our game. The Dungeon Master's Guide contains nearly 150 random tables yet only a handful of these may come up as you run your adventure. We've highlighted some of the more useful tables you might want to reference. The random table index PDF includes a second index with just these useful charts in case you don't want an exhaustive index and just want the ones you'll reference the most. These highlighted tables may become staples in your game to add the most interest and excitement with just a quick roll of the dice.

Top Random Tables in the DMG

Framing Events79
Weather109
Tavern Name Generator114
Random Urban Encounters114
Carousing128
Selling A Magic Item130
Gemstones134
Art Objects134-135
Treasure Hoard137-138
Scroll Mishaps140
Magic Item Special Features142-143
Random Magic Items144-149
Madness Effects259-260
Lingering Injuries272
Obstacles297
Trap Trigger297
Trap Damage Severity297
Trap Effect297

Two Tables in the Player's Handbook

There are also two tables in the 5th Edition Player's Handbook that are also useful for a dungeon master to have on hand. These are the 'Wild Magic Surge' table on page 104 and the 'Trinkets' table on page 160 and 161 of the Player's Handbook. It's worth keeping these referenced as well and both can be found in the random table index PDF.

Fuel For Your Imagination

A random table is simply a way to spark a white hot flame in the furnace of your imagination. Our brains are the most powerful systems on earth for coming up with creative situations, ideas, and stories. These random tables are simply an ignition switch to help us avoid falling back to the familiar and get us thinking in a new direction. This index is designed to help you get the most out of the excellent fantastic tables in the Dungeon Master's Guide. Use it well.

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Randomly generates towns, shops, NPCs

Cross Cache, Town [Permalink]

Population: 3,211, Size: 97 acres
Demographics: Human (82%), Halfling (9%), Elf (2%), Dwarf (1%), Gnome (1%), Half-Elf (1%), Half-Orc (1%), Dragonborn (1%), Tiefling (1%), Tabaxi (1%)
Extra Details
Nearby Points of Interest
Wealth: 481,650 gp. Max value for sale: 1,060 gp. Max pawn value: 5,619 gp

Dmg 5e governments mapDmg 5e governments map

Cross Cache features many verdant parks and orchards, and is known for dark magic. The ruler (Ella Middleton, Female Human) is controlled in secret by a monster. Human oppress the minority races.

Defenses: The town is surrounded by rammed-earth walls. 21 trained warriors serve in the town's defense, and a militia of 267 can be mustered in case of attack. The sheriff is Drogo Kent, Male Human.

Tavern | Blacksmith | Alchemist | Jeweler | Enchanter | General Store | Cottage | House

Shops

Tavern: The Ogling Sword Inn
Owner: Adelard Holton, Male Human [Details]

Location: In a major crossroads. The street outside is adjacent to a large home.
Description: The tavern is a adobe cabin, with a tanned wooden roof and finely-crafted furniture. It contains a taxidermied bear near the entrance and a fire pit cooking food in the middle of the tavern. Strange and dank, kind of run down.
Quests and Rumors | Map
    Specials:
  • Turnip Ramen with Crowberry Tart (4 sp)
  • Mutton Burger with Oat Bread and a Tankard of Ale (5 sp)
  • Bison Casserole with Barley Biscuits and a Tankard of Ale (5 sp)

    Other Patrons:
  • Ida Shelby, Female Human [Details]
  • Roger Ogden, Male Human [Details]
  • Arnold Sheldon, Male Human [Details]
  • Jacoba Melancon, Female Human [Details]

Blacksmith: The Emperor's Breastplate
Owner: Godfrey Spalding, Male Human [Details]

Location: In a temple district. The street outside contains a heroic monument and is next to a grand hall.
Description: The blacksmith is a stone-walled tower, with several shuttered windows and dead hedges. It contains a number of small braziers and a red hot sword sitting on the anvil. A magical mirror in a locked room opens a portal.
Map
    Specials:
  • Scale Mail (phb 145) (45 gp)
  • Vicious Weapon (dmg 209) (324 gp)
  • Shield (phb 145) (9 gp)

    Other Patrons:
  • Diggory Fidget, Male Human [Details]
  • Jillian Hilltopple, Female Halfling [Details]
Guide

Alchemist: Shrooms & Illithid
Owner: Tyna Porridgepot, Female Halfling [Details]

Location: In a temple ward. The street outside is next to a grand hall.
Description: The alchemist is a plaster and wood framed cabin, with a gray tile roof and a large cellar. It contains large persian rugs on the floor and a corner table with herbs and unfinished brews.
Map
    Specials:
  • Oil of Slipperiness (dmg 184) (456 gp)
  • Potion of Hill Giant Strength (dmg 187) (200 gp)
  • Philter of Love (dmg 184) (89 gp)

Dmg 5e Governments Map


    Other Patrons:
  • Pikar Honeypot, Male Halfling [Details]
  • Jak Whispermouse, Male Halfling [Details]
  • Oriel Stansfield, Female Human [Details]

Jeweler: The Spectacular Bijoux
Owner: Jak Whispermouse, Male Halfling [Details]

Location: In a major crossroads. The street outside is next to a grand hall.
Description: The jeweler is a marble tower, with a blue tile roof and moss-covered walls. A number of hunting trophies line the walls. It contains curtains draped over the walls and glass display cabinets with jewelry.
Map
    Specials:
  • Crystal Arcane Focus (phb 151) (10 gp)
  • Used Jeweler's Tools (phb 154) (25 gp)
  • Exquisite Ring (3 gp)

    Other Patrons:
  • Rohesia Hamilton, Female Human [Details]
  • Williamina Burton, Female Human [Details]
  • Shane Branson, Male Human [Details]

Enchanter: The Enchanter's Transmuter
Owner: Rose Stonebridge, Female Halfling [Details]

Location: In a well-lit avenue with guard towers. The street outside is unusually full of carriages.
Description: The enchanter is a concrete cabin, with a yellow tile roof and a big brick chimney. It contains a beautiful oak countertop and a painting that seems to watch you. Gothic style and vibe.
Map
    Specials:
  • Cap of Water Breathing (dmg 157) (989 gp)
  • Elemental Gem (dmg 167) (920 gp)
  • Quiver of Ehlonna (dmg 189) (972 gp)

    Other Patrons:
  • None

General Store: Quirks and Chisel
Owner: Guy Ansley, Male Human [Details]

Location: In a market district. The street outside is recently paved with worn brick.
Description: The general store is a timber and brick two-storey building, with an orange shingled roof and a small vegetable garden. It contains an inviting hearth and sacks full of fruit cover the floor.

Dmg 5e

Map
    Specials:
  • Rope, Silk (50 feet) (phb 153) (10 gp)
  • Ink (1 ounce bottle) (phb 150) (10 gp)
  • Clothes, Fine (phb 150) (15 gp)

    Other Patrons:
  • Ida Elton, Female Human [Details]
  • Millicent Tickle, Female Human [Details]
  • Alice Eastoft, Female Human [Details]

Dmg 5e Governments Guide

Housing

Small Cottage
Owner: Wymar Riley, Male Human [Details]
Map

The house is a wooden and sprawling single storey building, with a brown tile roof and a small enclosed deck. It contains a single bachelor-style room with a bed and chest. In one corner is brick hearth with a spit of meat over the fire. A bunch of dried fruit hangs from the ceiling in long strands. Dried corn is strewn in a corner which a few chickens peck at.

Cruck House
Owner: Vicky Hayley, Female Human [Details]
Map

The house is a stucco and large single storey building, with a brown shingled roof and shuttered windows. It contains 3 rooms total with 1 bedroom, each containing a chest. The kitchen has a brick hearth with cold coals. Outside is a beautifully manicured garden of flowers.

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