Jewel Box Game

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The seventh chapter in the award-winning Jewel Quest series is here!
The famous jewel adventurers, Rupert and Emma are back and on an adventure unlike any you have ever seen before!
After receiving an urgent mysterious message from their old friend Hani: 'Jewel Boards in danger.', the duo must work together to save the Jewel Boards and get Hani to safety. But can they do both? Will they have to choose between the treasured Jewel Boards and their friend? And who is putting everyone in danger? Find out in Jewel Quest: 7 Seas!
Dive into this exciting adventure by matching 3+ jewels as fast as you can. Jewel Quest: Seven Seas stays true to its roots - giving longtime Jewel Quest fans a “pure” jewel matching experience while delighting new players with jewel swapping tricks unique to this beloved series of games. Exciting new elements include new jewels to match, new tools and power-ups as well as a never-before seen Collapse-style mode!
With over 200 gameplay levels, this game give you days of jewel-matching fun!
Other cool features:
- Hundreds of levels of gem-matching fun
- New Tools! Match 4 jewels to create a Ship Wheel, then flick it anywhere you want it to go to eliminate even more jewels!
- Existing Tools got that much better! Use the Midas Touch tool to turn any tile gold!
- Expert Levels await you! Complete all regular levels to unlock!
- 14 stunning environments, each with its unique gameplay style.

Jewel Box Game

The History of Jewel Quest

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The History of Jewel Quest

(Redirected from Jewel Box (video game))
Jewelbox
Publisher(s)Varcon Systems
Platform(s)Macintosh
Genre(s)Puzzle

Jewelbox is a computer game developed by Varcon Systems for the Macintosh. It is a clone of Sega's Columns.[citation needed]

Jewelbox was originally published as shareware,[1] in 1992, and was developed by Rodney and Brenda Jacks, with music by Jim Holt.[citation needed] After its initial release, Jewelbox was published as a commercial game by Varcon Systems. The commercial version added many new features including support for different display sizes and more powerups including the ability to collect and play wildcard jewels whenever you wanted. Varcon sold the game individually and as part of a three-game package of arcade challenges.[2]

Gameplay[edit]

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Colored gems fall from the top of the screen, and the player must manipulate them to form patterns that erase themselves. When the playing area fills up with gems, the round is over. Special gems cause different things to happen.[2] The player must manipulate the jewels to form lines of three or more horizontally, vertically or diagonally. Jewels are affected by gravity, allowing the player to set up chain reactions which multiply the value of the gems matched. When the playing area is filled, it is cleared and the player loses one life - unlike Tetris, the player is given three lives in each game, and the opportunity to earn additional lives by reaching points milestones. Gems are worth different numbers of points, with black onyx-like stones being the most valuable.[citation needed]

The game includes an easter egg where matching three black jewels on the bottom row of the play area resulted in a huge points bonus.

Reception[edit]

Game

The game was reviewed in 1994 in Dragon #211 by Jay & Dee in the 'Eye of the Monitor' column. Jay did not rate the game, but Dee gave the game 3½ out of 5 stars. Dee noted that the gameplay is vaguely similar to that of Tetris, but that 'Jewelbox is not just a clone—it has intriguing rules all its own, including special gems that cause amazing things to happen, and beautiful sound and graphics'.[2]

Laurel Clyde, in the book Managing Infotech in School Library Media Centers mentions Jewelbox as one of the games 'that pay homage to Tetris while extending the concept in new directions'.[3]

Jewel Box Computer Game

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Larry Hanson, in his book Everything You Wanted to Know About the Mac, said that Jewelbox 'deserves special praise, not only for its nice graphics and music, but also for its packaging. Instead of the shelf-hogging cardboard boxes most games come packed in, Jewelbox (like Varcon's other games) comes in a re-useable suede bag.'[1]

Legacy[edit]

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Update as of 9/18/2011: Jewelbox for iOS and Android is currently under development and will be published by Hot Rod Games (Rodney Jacks).[citation needed]

References[edit]

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  1. ^ abHanson, Larry (December 1993). Everything You Wanted to Know About the Mac. p. 1232. ISBN1-56830-058-1.
  2. ^ abcJay & Dee (November 1994). 'Eye of the Monitor'. Dragon (211): 39–42.
  3. ^Clyde, Laurel A. (1999). Managing Infotech in School Library Media Centers. Libraries Unlimited. p. 158. ISBN1-56308-724-3. jewelbox varcon.

Jewel Box Games

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